Monday, August 13, 2012

dominance of the Online Pass in today’s videogames,

Posted by K.NAVNEETHA RAO at 8:50 PM

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them. It’s not surprising to see the dominance of the Online Pass in today’s videogames, then, is it?
What began with the simple yet sinister idea of barring used game buyers from accessing the online portion of a game without paying an additional cost to compensate server expenditure has now metamorphosed
into a barbed wire fence outside a sprawling garden designed to subtly reward fresh buyers and punish people
who didn’t chip in as much. Of the newer games to have incorporated this idea, there’s Kingdoms of Amalur: Reckoning. Yes, the only way to play the House of Valor faction questline is to buy the game new or purchase an online pass.This would only be strangely convincing, if it weren’t so suspicious. Why did EA have to wait for us to ask them about this? And more importantly, why have separately labeled standalone day-one content at all? All of these arguments land on deaf ears, though, and the disturbing cacophony echoes through, as it did with Arkham City’s Catwoman DLC. It doesn’t take a rocket scientist to see that the online pass
is here to stay, no matter how many “used car” analogies you make. For those of you irate buyers out there, things ren’t lookin that rosy.

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